![]() ![]() ![]() The first issue does a lovely job of setting up the required backstory and putting our players in their spots on the board and giving the reader just enough to work with so that we want more, which is especially useful since there some moments that are just a touch confusing. There's also the undercurrent that something even spookier than simple ghosts might be part of this story. Lucas is initially positioned as a trustworthy spiritual leader, but the issue slowly seems to pull apart that idea to reveal him as perhaps a bit of a fraud in his faith while Harmony, the daughter desperate to get away from the small town and her family, is the one with surprising compassion. But what is different here is the difference between Lucas and Harmony. The idea of people gaining the ability to see and hear the dead and the implications-both good and bad-about this development have long been the fodder of many supernatural stories. Generally speaking, Ghostlore #1 isn't exactly an original story. It quickly becomes apparent that the dead have something to say. As they head home from services one Wednesday evening, a combination of a family disagreement and Harmony seeing something unusual leads to a catastrophic accident, which in turn leaves Lucas and Harmony the only survivors and both with the ability to see the dead. By changing the perspective of who the storytellers are and applying matters of faith in a way. In Ghostlore #1, Lucas Harmony is a preacher in a town where he finds his congregation dwindling and his children-Harmony and Chris-increasingly estranged. Ghost stories can be tricky, but Ghostlore 1 manages to set up an interesting approach to the genre. ![]()
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